![]() There’s a bit of a feeling that the game didn’t have a lot of artistic direction. The lighting could be more natural, as well. Could be store bought or just default engine assets. For example, some of the background assets feel a bit cheap. There are some things which feel a bit, oversight-y. I wouldn’t call it perfectly executed, however. ![]() There’s a surprising amount of game here for one with such a simple premise. TIL “calibration” means doing math and then shooting stuff. ![]() Eventually, you unlock stations which allow you to build your own mech, customize it with various paint pallets and decals, and even take it on missions. The calibration station actually requires you to solve a logic puzzle (aka, math), which upon completion, puts you in a virtual environment wherein you “calibrate” the mech by running around and shooting things. But the electronics station has you play a minigame to repair components that reminds me a lot of the classic puzzle game, Pipedream. While some of the cleaning and repair stations are fairly typical cleaning off rust, and welding broking parts as one might expect. I guess it seems kinda appropriate after the whole GameStonks fiasco. If you own stock in a company, and complete a contract from that company, you get extra compensation for the job, so it’s worth buying at least a few shares to boost your income. As you support the company, its stock grows, and so does your income. It seems like it’s going to be like most other mechanic games until after the first few hours, and you start unlocking stations that aren’t at all similar to other games in this genre.įor example, there is a functioning mini-stock market, featuring rising and falling values of the companies whose mechs you service. So far so… the same as every other game like this, right?Ĭlick the shiny thing. So you can remove rust, weld, fix electronics and apply a fresh coat of paint… basically all the things you would expect from a game like this. Like other mechanic simulator games, there are various stations to be unlocked and upgraded which allow you to repair, clean and craft individual components. Fixing and replacing parts is pretty straightforward: use the scanner to diagnose the problem, pull a limb off the suit, put it on a table and begin stripping it down. The basic gameplay loop is as it sounds: pick up an order to repair a mech, complete the tasks required, send it back, get paid, repeat. I think you probably get it at this point. So in Car Mechanic Simulator you fix cars, in Mech Mechanic Simulator you fix mechs. You are a mechanic, and your job is to fix things. If you’ve never played one, it’s fairly self explanatory. Their history of mechanic and repair simulators is long and storied. Some of you may be familiar with PlayWay as a publisher. There are many, many games of this type, and a good portion come from its publisher and their “friends.” I put “friends” in quotes, because it seems like a number of these Chinese publishers have an invested interest in each other, especially considering I even got a loyalty discount for owning other games. Ok, so I know I just threw a lot of crazy images together, but I’ll try to make sense of it all. Seems appropriate for a game about repairing mechs, anyway. It certainly makes for an interesting combination of elements forming together like a bit of a hap-hazard Voltron. What do stock trading, logic equations, and mini-games based on 30 year old puzzle games have to do with repairing giant robots? A lot, apparently.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |