You’ll select four of the deities to serve at the forefront of your people’s beliefs and each one offers its own passive benefit that affects the nation as a whole. A dozen new deities arrive to populate the Hellenist pantheon and each offers its own perks. Magna Graecia’s other prominent content impacts the religious front. Unique missions bring the region to life and dive into the history of the civilizations involved. I hope that we see further improvements to this feature in the future. ![]() I found the new missions to be the most exciting part of the DLC, and although I’m not disappointed by any means, I would’ve liked to see them have more of an impact on the experience overall. It’s also worth noting that the accomplishments and their rewards vary quite a bit from one to the next some are challenging while others are shockingly easy, some offer great rewards while others may be nearly worthless depending on your current circumstances. Of course, this could be chalked up to Imperator still being a simpler experience than Hearts of Iron overall, but I couldn’t help but miss the heavier consequences of certain choices. It’s not rare to unlock the entire tree as opposed to many branches being exclusive and potentially offering significant differences in the long run. These trees were interesting and I always found myself looking forward to unlocking the next step on each branch, though they certainly can’t compete with the depth that you might be used to if you’ve played Hearts of Iron IV. Sparta, for example, has two separate trees that can be activated a focused upon: one for rebuilding its legacy and establishing a powerful base of operations in its region and one for more far-reaching conquests. The new Greek missions trees of Magna Graecia offer a more unique feel for Sparta, Athens, and Syracuse. Magna Graecia’s flavor does a good job of making you feel like a Greek. Magna Graecia is the first paid DLC after a long string of updates that have significantly improved the title and it offers a handful of new elements that enhance the gameplay experience for the Greek powers. ![]() I tucked it away on my digital shelf and decided to wait for it to improve. At the time of its release, it was particularly bare-bones and I found that, although I found it fun enough, I couldn’t justify playing it over one of its more developed sister games. There’s nothing better than a fantastic game that is continually updated, expanded on, and perfected over several years. Sure, there’s plenty of DLC that gets released that can crank up the price of the full experience, but I’ve always found it to be packed full of value that was hard to match anywhere else. It long seemed to me that anything Paradox released into the strategy genre was destined for greatness. In the years that followed, Stellaris, Hearts of Iron IV, and Cities: Skylines managed to carve some space out in there as well, and I even enjoyed my meager thirty hours in Europa Universalis IV, though I really need to get buckle down and get back to that one. ![]() Paradox Interactive has had a special place in my heart ever since I first laid hands on Crusader Kings II.
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